Sometimes when you hear that you have at least one talent you came to life with which you can offer the world and make a meaningful difference, you wonder where this talent is.

You have tried several things and each time you fail you conclude it is not your talent and the search continues. 

Your search may have come to and end, if you could reason with what this research is suggesting. 

Research is making it easy for you to find your talent and here is what they one of the recent researches on this issue is bringing to your awareness. 

It is suggesting that you should look at how you play computer games, with claims that this virtual world could show you what you truly are capable of.

You may have seen it as fantasy and a virtual world where anything is possible, but the truth is that this virtual world reflects who we are in the real one.

According to one piece of research by Chaoguang Wang and Gino Yu of the International Journal of Computer Games Technology, they found that a player’s real values match their in-game decisions, suggesting that their true personality often gets reflected in a game scenario.

One other aspect that has been critically examined by the video games research is that our ability to lead also strongly reflects in the way we form relationship in video games.

The research further suggested that some persons were fortunate enough to be aware of these kinds of skills and can take advantage of them in real life and in the virtual world.

It further suggested that the decisions you make and the behaviour you show while playing the game could tell us what value systems and skills that are, perhaps, unconscious.

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“This is because when we are playing in an engaging simulated scenario, we can enter a state of “flow”.

"This is a psychological phenomenon characterised by an extreme focus on tasks, an innate sense of joy, matching our skill level with the level of challenge and, interestingly, a total lack of self-consciousness,” the World Economic Forum wrote.

The research, however, highlighted that the problem had remained that the people who play video games often stay in the area of game-play and do not put to use in the real world the tactics and strategies that they apply during games.

“There is a clear need to make people more aware that games have this revelatory power. 

“At the very least, there should be a way for the persistence, problem-solving skills and motivation of many game players to be transferred to their ordinary working lives,” the research suggested.

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